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[Επίσημο] Nokia Lumia 1520


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Καμια απαντηση?Να στείλω σε κάποιον το ιμει να το κοιτάξει και ο ίδιος?

 

Μπορείς να το γράψεις εδώ.

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The only time I'm easy's when I'm Killed by death.

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Το vpn δινει εγγυηση απο το μαγαζί όχι απο την νοκια.. Κάποιες σελίδες πίσω όμως κάποιος έγραψε ότι και απο Ασία στο Nokia care τον είχαν εξυπηρέτηση... Εμένα είναι απο μαλεσια και το πήρα απο το smarties λέει ότι έχει εγγυηση απο την Nokia αλλα στο site μου λέει εκτός εγγύησης.. Στο recovery δεν το έχω σύνδεση αν έχει κανείς λινκ να το στείλει με πμ

Κωνσταντινος

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Απο πίσω το κουτί έχει κάτι αραβικά κ κινεζικα... Imei 358342052188392 να το δείτε κ εσείς...τωρα αν όντως καλύπτεται απο το μαγαζί τι ναπω...φοβαμαι αν το πάρω κ χρειαστεί να πάω στη νοκια να μην μου τη πούνε για το imei

[sIGPIC][/sIGPIC]

 

 

My wii number 4822 3681 2073 0582

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Η συσκευή είναι από το Hong Kong. Για αυτό και φαίνεται ότι είναι εκτός εγγύησης.

 

 

http://img270.imagevenue.com/loc121/th_777016732_1395777016_122_121lo.jpg

[sIGPIC][/sIGPIC]

The only time I'm easy's when I'm Killed by death.

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Η συσκευή είναι από το Hong Kong. Για αυτό και φαίνεται ότι είναι εκτός εγγύησης.

 

 

http://img270.imagevenue.com/loc121/th_777016732_1395777016_122_121lo.jpg

 

 

 

 

 

 

αμα το πας εδώ στην Nokia με ελληνική απόδειξη στο καλύπτει ξέρουμε;

Κωνσταντινος

WP7 Developer : Errorholic Developers

APPS: EZInput 2.0 Greek

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Δεν νομίζω. Τον ίδιο έλεγχο που μπορεί να κάνει ο καθένας στην επίσημη ιστοσελίδα κάνουν και στα επίσημα service. Οπότε θα δουν και για ποιες συγκεκριμένες γεωγραφικές περιοχές ισχύει η εγγύηση.

[sIGPIC][/sIGPIC]

The only time I'm easy's when I'm Killed by death.

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Δηλαδή δεν καλύπτεται το κινητο απο εγγυηση και ας αγοράστηκε απο το vpn? Αμα παθει καυι τι γινεται το παω πίσω και το στελνουν honk kong?

[sIGPIC][/sIGPIC]

 

 

My wii number 4822 3681 2073 0582

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Λογικά δεν καλύπτεται από εγγύηση. Για να είσαι απόλυτα σίγουρος θα πρότεινα να κάνεις μια ερώτηση σε κάποιο επίσημο service. Όσο για το τι γίνεται σε περίπτωση βλάβης, στείλε ένα email στην επιχείρηση από την οποία έχει αγοραστεί η συσκευή.

[sIGPIC][/sIGPIC]

The only time I'm easy's when I'm Killed by death.

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Το καλύτερο που έχεις να κάνεις είναι αυτο με την αποδειξη και σε κάποιο Nokia care μην πεις ότι απο μαλεσια αλλα πες δεν ξέρεις αν είναι ελληνικό.. Πάντως το vpn λέει ότι σε καλύπτει το ίδιο σαν μαγαζί..

Κωνσταντινος

WP7 Developer : Errorholic Developers

APPS: EZInput 2.0 Greek

TyTNii Rom:AthineOS: WM6.1 , WM6.5 , WM6.5.1 | Rhodium Rom:AthineOS: WM6.1 , WM6.5 , WM6.5.5 | LEO ROM:AthineOS: WM6.5 , WM6.5.5\

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Αντιμετωπίζω ένα μεγάλο πρόβλημα.ανοιγω σελίδες που για να ακουσω κάτι μου βγαζει αυτο:

 

This page requires Adobe Flash Player, which you can download free at http://get.adobe.com/flashplayer

 

Συνήθως το βγαζει όταν κάτι μεταδιδεται live.λενε ότι υπάρχει το html5 και τα ανπαραγει.εγω γιατι δεν το βλεπω αυτο?

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Εσύ καλά τα λες και έχεις δίκιο, αυτοί λένε τα δικά τους

http://blogs.adobe.com/conversations/2011/11/flash-focus.html

Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5

 

Posted by Danny Winokur, Vice President & General Manager, Interactive Development at Adobe on November 9, 2011 5:59 AM in Creatives, Developers, Digital Media

 

 

Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML. Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

 

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.

 

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.

 

These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video. Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection. Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.

 

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences. We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders. And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.

 

We are super excited about the next generations of HTML5 and Flash. Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices. There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!

 

και μερικά σχετικά

http://www.apple.com/hotnews/thoughts-on-flash/

Thoughts on Flash

 

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

 

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

 

First, there’s “Open”.

 

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

 

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

 

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

 

Second, there’s the “full web”.

 

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

 

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

 

Third, there’s reliability, security and performance.

 

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

 

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

 

Fourth, there’s battery life.

 

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

 

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

 

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

 

Fifth, there’s Touch.

 

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

 

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

 

Sixth, the most important reason.

 

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

 

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

 

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

 

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

 

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

 

Conclusions.

 

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

 

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

 

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

 

Steve Jobs

April, 2010

 

http://blogs.wsj.com/digits/2010/04/29/live-blogging-the-journals-interview-with-adobe-ceo/

Highlights: The Journal’s Exclusive Interview With Adobe CEO

 

Earlier on Thursday, Apple CEO Steve Jobs published an essay in which he took Adobe to task over its Flash software, which Apple does not support on its mobile products, such as the iPhone and iPad. The squabbling between Apple and Adobe has been getting increasingly personal, with Adobe executives and employees angered in particular by Apple’s decision to block Adobe software that would allow developers to produce programs in Flash that would then be converted to work on the iPhone.

 

The Journal’s Alan Murray had an exclusive interview with Adobe CEO Shantanu Narayen Thursday afternoon, and Digits live-blogged the event. Highlights are below. Excerpts of the video are set to be available on the News Hub live show at 4 p.m., with the full video available on the Journal’s Web site.

 

http://edition.cnn.com/2011/11/09/tech/mobile/flash-steve-jobs/

On Wednesday, Adobe announced it will no longer be developing Flash, its media-player tool, for mobile devices.

 

http://www.theguardian.com/technology/2011/nov/09/adobe-flash-mobile-dead

Adobe kills mobile Flash, giving Steve Jobs the last laugh

 

Focus in future will be on HTML5 as mobile world shifts towards non-proprietary open standards – and now questions will linger over use of Flash on desktop

...

Mobile Flash is being killed off. The plugin that launched a thousand online forum arguments and a technology standoff between Apple and the format's creator, Adobe, will no longer be developed for mobile browsers, the company said in a note that will accompany a financial briefing to analysts.

 

Instead the company will focus on development around HTML5 technologies, which enable modern browsers to do essentially the same functions as Flash did but without relying on Adobe's proprietary technologies, and which can be implemented across platforms.

 

The existing plugins for the Android and BlackBerry platforms will be given bug fixes and security updates, the company said in a statement first revealed by ZDNet. But further development will end.

 

The decision also raises a question mark over the future of Flash on desktop PCs. Security vulnerabilities in Flash on the desktop have been repeatedly exploited to infect PCs in the past 18 months, while Microsoft has also said that the default browser in its forthcoming Windows 8 system, expected at the end of 2012, will not include the Flash plugin by default. Apple, which in the third quarter captured 5% of the world market, does not include Flash in its computers by default.

 

 

 

John Nack, a principal product manager at Adobe, commented on his personal blog (which does not necessarily reflect Adobe views) that: "Adobe saying that Flash on mobile isn't the best path forward [isn't the same as] Adobe conceding that Flash on mobile (or elsewhere) is bad technology. Its quality is irrelevant if it's not allowed to run, and if it's not allowed to run, then Adobe will have to find different ways to meet customers' needs."

 

Around 250m iOS (iPhone, iPod Touches and iPad) devices have been sold since 2007. There are no clear figures for how many are now in use. More recently Larry Page, chief executive of Google, said that a total of 190m Android devices have been activated. It is not clear how many of those include a Flash plugin in the browser.

 

At the start of 2011, around 20m devices had Flash in the browser, Adobe said, and it expected that by the end of this year the total would be 200m.

 

"Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe Air for all the major app stores," Adobe said in the statement. "We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations.

 

"Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates."

 

The decision comes as Adobe plans to cut 750 staff, principally in North America and Europe. An Adobe spokesperson declined to give any figures for the extent of layoffs in the UK. The company reiterated its expectation that it will meet revenue targets for the fourth quarter.

 

The reversal by Adobe – and its decision to focus on the open HTML5 platform for mobile – brings to an end a long and tumultuous row between Apple and Adobe over the usefulness of Flash on the mobile platform. The iPhone launched in 2007 without Flash capability, as did the iPad in 2010.

 

Steve Jobs, then Apple's chief executive, and Apple's engineers insisted that Flash was a "battery hog" and introduced security and stability flaws; Adobe countered that it was broadly implemented

 

in desktop PCs and used widely on the web.

 

Jobs's antagonism was partly driven, his biography reveals, by Adobe's reluctance after he rejoined Apple in 1996 to port its movie-editing programs to the Mac and to keep its Photoshop suite comparable on the Mac platform with the Windows one.

 

But Jobs also insisted that mobile Flash failed in the role of providing a good user experience, and also would restrict Apple's ability to push forward on the iOS platform. Studies of browser crash reports by Apple's teams showed that Flash was responsible for a signficant proportion of user problems; Apple was also not satisfied that a Flash plugin would be available for the first iPhone in 2007 which would not consume more battery power than would be acceptable.

 

Jobs managed to persuade Eric Schmidt, then Google's chief executive and a member of the Apple board, to get YouTube to make videos available in the H.264 format without a Flash "wrapper", as was then used for the desktop implementation.

 

But the disagreements between Apple and Adobe intensified, especially when Android devices began appearing which did use the Flash plugin. Apple refused to use it, and banned apps from its App Store which tried to use or include Flash.

 

In "Thoughts on Flash", an open letter published by Jobs in April 2010, he asserted that "Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

 

"New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."

 

Adobe's chief executive Shantanu Narayen hit back at Jobs, saying that "Thoughts on Flash" contained statements about the plugin that were false (relating to battery drain).

Edited by mobiuser

Bloomberg: "BlackBerry Ltd. (BBRY)’s share of the smartphone market is quickly vanishing"..."to 0.8 percent in 2014 and may slip to 0.3 percent by 2018" - “The question of whether BlackBerry can survive continues to surface,” IDC said...

http://www.bloomberg.com/news/2014-05-28/blackberry-market-share-to-fall-to-0-3-in-2018-idc-says.html

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Θέλει τρέξιμο και ψάξιμο. όμως... :lol:

 

Από το να τσακωνόμαστε με τα κατεβατά και να γράφουμε, καλύτερα να ...αντιγράφουμε. :p

Bloomberg: "BlackBerry Ltd. (BBRY)’s share of the smartphone market is quickly vanishing"..."to 0.8 percent in 2014 and may slip to 0.3 percent by 2018" - “The question of whether BlackBerry can survive continues to surface,” IDC said...

http://www.bloomberg.com/news/2014-05-28/blackberry-market-share-to-fall-to-0-3-in-2018-idc-says.html

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Σωστό κι αυτό.

Η ευχαρίστησή μου να βοηθάω με μάρανε... :lol:

Bloomberg: "BlackBerry Ltd. (BBRY)’s share of the smartphone market is quickly vanishing"..."to 0.8 percent in 2014 and may slip to 0.3 percent by 2018" - “The question of whether BlackBerry can survive continues to surface,” IDC said...

http://www.bloomberg.com/news/2014-05-28/blackberry-market-share-to-fall-to-0-3-in-2018-idc-says.html

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Σωστό κι αυτό.

Η ευχαρίστησή μου να βοηθάω με μάρανε... :lol:

 

απαιτώ να φτιάξεις το άβαταρ σου.....:)

SEX is like NOKIA (connecting people)

http://i.imgur.com/zWrMLZe.jpg

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απαιτώ να φτιάξεις το άβαταρ σου.....:)

Ναι τελικά έπρεπε να γίνει κι αυτό,

 

αν και να πω την αλήθεια θα ήθελα να μπορώ να ανεβάσω κάτι τελείως της επλογής μου

όμως και αυτό πάλι που έβαλα, πάλι δικό μου ήταν. :)

Bloomberg: "BlackBerry Ltd. (BBRY)’s share of the smartphone market is quickly vanishing"..."to 0.8 percent in 2014 and may slip to 0.3 percent by 2018" - “The question of whether BlackBerry can survive continues to surface,” IDC said...

http://www.bloomberg.com/news/2014-05-28/blackberry-market-share-to-fall-to-0-3-in-2018-idc-says.html

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καλησπέρα σε όλους !!έχω ενα θέμα με την μπαταρία , εχω δει που λετε οτι κρατάει πολύ κλπ αλλά σε εμενα δεν εχει τέτοιους χρόνους , ακόμα και οταν δεν ασχολούμαι και πολύ μαζί του η μπαταρία δεν φτάνει με τίποτα την μέρα , και δεν λέω οταν παίζω παιχνίδια κλπ .. πρέπει να κάνω κατι να δω κατι ? ξέρει κανεις?
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καλησπέρα σε όλους !!έχω ενα θέμα με την μπαταρία , εχω δει που λετε οτι κρατάει πολύ κλπ αλλά σε εμενα δεν εχει τέτοιους χρόνους , ακόμα και οταν δεν ασχολούμαι και πολύ μαζί του η μπαταρία δεν φτάνει με τίποτα την μέρα , και δεν λέω οταν παίζω παιχνίδια κλπ .. πρέπει να κάνω κατι να δω κατι ? ξέρει κανεις?

Πρώτα απ' όλα δες τι έχεις ανοιχτό και κυρίως το "άγγιγμα-αποστολή". Μετά δες αν έχει κολλήσει κάτι στο συγχρονισμό των mails.

SEX is like NOKIA (connecting people)

http://i.imgur.com/zWrMLZe.jpg

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Το άγγιγμα-αποστολή κλειστό". Στο συγχρονισμό δεν βλεπω να έχει πρόβλημα.δηλαδη κάνει κανονικά την δουλειά του
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Το άγγιγμα-αποστολή κλειστό". Στο συγχρονισμό δεν βλεπω να έχει πρόβλημα.δηλαδη κάνει κανονικά την δουλειά του

 

Δεν έχω την συσκευή αλλά τι διαφορά αυτονομίας εχεις με τους υπόλοιπους???

Πόσες φορτίσεις έκανες μέχρι τώρα (έστρωσε η μπαταρία σου δηλαδή)? Κάνε κι ένα soft reset

SEX is like NOKIA (connecting people)

http://i.imgur.com/zWrMLZe.jpg

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ειναι ενός μηνα το κινητό μεταχειρισμένο το πηρα εδω και 5-6 μερες , σε κατάσταση αναμονης πχ οταν κοιμάμαι σε 6-7 ωρες χανει 10 % ενώ εχω δει παιδιά που λενε οτι όλη την ημέρα απο το 100 πάει στο 85 %πχ
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